OctoStudio Research and Evidence

OctoStudioは、MITのScratch開発者によって開発され、Scratchのコアデザイン原則とクリエイティブコーディングのアプローチを採用しています。 Below are: (1) publications documenting use of OctoStudio in diverse cultural contexts; (2) related research studies on learning and skill development with Scratch which OctoStudio builds upon; (3) documentation of how school systems and NGOs are adopting OctoStudio.        

多様な文化的背景におけるOctoStudioの活用

OctoStudioをデジタル制作、計算論的思考、その他の21世紀型スキルの学習支援に活用した事例は、多様な学習者を対象とした様々な文化的背景において報告されています。

Honoring Practices of Community-Based Educators: Lessons Learned from the Collaborative Design of a Creative Mobile App (2024): This article describes how OctoStudio is designed to support creative learning and computational thinking in diverse cultural contexts, based on experience and insights from community-based educators in Brazil, Chile, India, Mexico, South Africa, and other countries. 

Breaking Barriers in Education: Leveraging 3E Approach and Technology to Foster Inclusion for SEN Students (2025): Researchers in Chile present a case study of a student with special educational needs (SEN) using OctoStudio to create a project that documents his observations about the natural environment. 

Crystalising Maker Moments: Postdigital Storying Across Contexts (2024): This paper from University of Sheffield documents how OctoStudio can be used to support children to make animated stories that combine use of digital and physical materials.

Introducing Computer Programming With Octostudio: Development Of Simple Games (2025): A researcher in Brazil documents use of OctoStudio to support elementary school students learning math through creating games for learning. 

Learning Through Play! Playful Learning and Creative Coding (2024): This paper describes how OctoStudio was used to support creative and playful learning across four different themes by educators at the Reggio Children Foundation in Italy. 

Scratchを使った学習に関する研究 

OctoStudio is developed by the creators of Scratch at MIT, applying the same creative learning approach, research-based design principles, and core computational concepts, though adapted to work well on mobile devices in diverse contexts without internet. 以下は、OctoStudioの基盤となっている、Scratchを使ったプロジェクト作成を通じた学習とスキル開発に関する、様々な国の大学による研究論文の一部です。 

Ingenuity of Scratch Programming on Reflective Thinking Towards Problem Solving and Computational Thinking (2022): A mixed method approach with 524 elementary-school students and 8 mathematics teachers in Turkey which found that using Scratch to design games significantly strengthened students’ reflective thinking skills for problem solving and computational thinking, with no differences across genders. 

A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program (2020): A mixed-methods study of 138 students using Scratch in an after-school program which found significant gains in student learning of computational thinking concepts, with gains persisting over time. 

Visual Programming Languages Integrated Across The Curriculum in Elementary School: A Two Year Case Study Using “Scratch” in Five Schools (2016): A two-year research study across five schools in Spain investigating the impact of project-based learning in Scratch on motivation, learning across subject areas, and computational thinking. 

Integrating Scratch with Project-Based Learning to Cultivate Students' Academic Performance (2024): A study of 105 students in Indonesia which found that students who did project-based learning in biology with Scratch significantly outperformed two other comparison groups in learning outcomes, motivation, and ability to apply knowledge in creative and meaningful ways,

Coding to Learn Mathematics in 5th Grade: Implementation of the ScratchMaths Project in Spain (2021): A research study involving 3,700 students on the improvement in students' mathematical competence through programming activities with Scratch in 5th grade Primary Education in Spain.

Remixing as a Pathway to Computational Thinking (2016): A study of 1 million users and 2.4 million projects in the Scratch online community which found that Scratch users learn and use new computational concepts as a result of remixing others' projects. 

政府およびNGOによる採用に関する文書

OctoStudioは2023年10月にリリースされ、世界中の公立学校システムや非政府組織での採用が拡大し続けています。 以下はOctoStudioの採用に関連するエビデンスの一部です:

São Paulo Municipal Schools Digital Learning Planning Document (2025): The Secretary of Education for the City of São Paulo, Brazil, which serves more than 500,000 students, has adopted OctoStudio as a key tool for supporting digital skills across the curriculum. この文書では、教育者がOctoStudioを学生のデジタルリテラシーとコミュニケーションスキルの育成ツールとして活用できるいくつかの方法を紹介します。 

Digital Minds - OctoStudio - Secretary of Education Jalisco (2026): The Secretary of Education in Jalisco, Mexico has been leading an initiative to empowet educators across the state to use OctoStudio as a tool for students to develop digital and problem solving skills by creating animations, stories, and games. 教育者向けにスペイン語で6つのビデオウェビナーシリーズ(YouTubeで視聴可能)を提供し、学習者がOctoStudioを使って複数の教科領域にわたるインタラクティブなプロジェクトを作成する方法を実演しました。

ProFuturo Digital Education Program in Spanish (2023): The ProFuturo digital education program, an initiative of the Telefónica Foundation and the La Caixa Foundation, developed a free teaching guide about OctoStudio in Spanish to support digital education goals for use across multiple Latin American countries. 

National Geographic Society's OctoStudio Learning Resources (2026): National Geographic Society website offers three sets of resources for educators to support learners in developing important skills by creating projects with OctoStudio to communicate their ideas and observations about the natural world. これらは、世界中の教育者が利用、翻訳、そしてそれぞれの地域の状況に合わせて改変できる、無料のオープン教育リソースです。

Transformation Inclusive Learning System: Insights and Outcomes from Research of Dr. Imran Yousuf (2025): Documentation on use of OctoStudio and Scratch for students with special needs in Pakistan. この書籍からの抜粋では、OctoStudioのデザインが、特に発達障害のある学習者が、アクセスしやすい方法でコーディングに取り組めるよう支援し、自主的な創造性と技術スキルの発達の両方を促進する方法について説明しています。

OctoStudio - Brazilian Creative Learning Network (2026): The Brazilian Creative Learning Network is supporting educators around the country in using OctoStudio as a tool for creative learning. 彼らの教育者ポータルには、教育者が学習者がOctoStudioを使って環境やその他のトピックに関するアイデアを表現するさまざまな方法の例にアクセスして共有できるウェブページがあります。 

Pedagogical and Curricular Approaches to Teaching Digital Skills: What Are Some of the Most Effective Ways to Teach Digital Skills in Both Formal and Non-Formal Educational Settings? (2025): The World Bank released a working paper reviewing and providing recommendations on pedagogical and curricular approaches to digital skills development in formal and nonformal primary and secondary education. 論文全体を通して、MITのScratchはデジタルスキルの教育と学習を支援する主要プラットフォームの1つとして推奨されている。 強調したScratchの利点と特性は、Scratchの基盤となっているOctoStudioプラットフォームにも当てはまります。

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