OctoStudio Research and Evidence

OctoStudio es desarrollado por los creadores de Scratch en el MIT, y aplica los diseños centrales de Scratch y el enfoque de programación creativa. A continuación se presentan: (1) publicaciones que documentan el uso de OctoStudio en contextos culturales diversos; (2) estudios de investigación relacionados al aprendizaje y al desarrollo de habilidades con Scratch, en los que se basa OctoStudio; (3) documentación sobre cómo los sistemas escolares y las ONG están adoptando OctoStudio.        

Uso de OctoStudio en diversos contextos culturales

El uso de OctoStudio para apoyar el aprendizaje de la creación digital, el pensamiento computacional y otras habilidades del siglo XXI ha sido documentado en una variedad de contextos culturales con estudiantes diversos.

Honoring Practices of Community-Based Educators: Lessons Learned from the Collaborative Design of a Creative Mobile App (2024): This article describes how OctoStudio is designed to support creative learning and computational thinking in diverse cultural contexts, based on experience and insights from community-based educators in Brazil, Chile, India, Mexico, South Africa, and other countries. 

Breaking Barriers in Education: Leveraging 3E Approach and Technology to Foster Inclusion for SEN Students (2025): Researchers in Chile present a case study of a student with special educational needs (SEN) using OctoStudio to create a project that documents his observations about the natural environment. 

Crystalising Maker Moments: Postdigital Storying Across Contexts (2024): This paper from University of Sheffield documents how OctoStudio can be used to support children to make animated stories that combine use of digital and physical materials.

Introducing Computer Programming With Octostudio: Development Of Simple Games (2025): A researcher in Brazil documents use of OctoStudio to support elementary school students learning math through creating games for learning. 

Learning Through Play! Playful Learning and Creative Coding (2024): This paper describes how OctoStudio was used to support creative and playful learning across four different themes by educators at the Reggio Children Foundation in Italy. 

Investigación sobre el aprendizaje con Scratch 

OctoStudio is developed by the creators of Scratch at MIT, applying the same creative learning approach, research-based design principles, and core computational concepts, though adapted to work well on mobile devices in diverse contexts without internet. A continuación se presentan algunos estudios de investigación de universidades de diferentes países sobre el aprendizaje y el desarrollo de habilidades mediante la creación de proyectos con Scratch, en el que se basa OctoStudio. 

Ingenuity of Scratch Programming on Reflective Thinking Towards Problem Solving and Computational Thinking (2022): A mixed method approach with 524 elementary-school students and 8 mathematics teachers in Turkey which found that using Scratch to design games significantly strengthened students’ reflective thinking skills for problem solving and computational thinking, with no differences across genders. 

A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program (2020): A mixed-methods study of 138 students using Scratch in an after-school program which found significant gains in student learning of computational thinking concepts, with gains persisting over time. 

Visual Programming Languages Integrated Across The Curriculum in Elementary School: A Two Year Case Study Using “Scratch” in Five Schools (2016): A two-year research study across five schools in Spain investigating the impact of project-based learning in Scratch on motivation, learning across subject areas, and computational thinking. 

Integrating Scratch with Project-Based Learning to Cultivate Students' Academic Performance (2024): A study of 105 students in Indonesia which found that students who did project-based learning in biology with Scratch significantly outperformed two other comparison groups in learning outcomes, motivation, and ability to apply knowledge in creative and meaningful ways,

Coding to Learn Mathematics in 5th Grade: Implementation of the ScratchMaths Project in Spain (2021): A research study involving 3,700 students on the improvement in students' mathematical competence through programming activities with Scratch in 5th grade Primary Education in Spain.

Remixing as a Pathway to Computational Thinking (2016): A study of 1 million users and 2.4 million projects in the Scratch online community which found that Scratch users learn and use new computational concepts as a result of remixing others' projects. 

Documentación sobre la adopción por parte del gobierno y las ONG

OctoStudio se lanzó en octubre de 2023 y continúa creciendo en su adopción por parte de sistemas escolares gubernamentales y organizaciones no gubernamentales en todo el mundo. A continuación se presentan pruebas relacionadas con la adopción de OctoStudio:

São Paulo Municipal Schools Digital Learning Planning Document (2025): The Secretary of Education for the City of São Paulo, Brazil, which serves more than 500,000 students, has adopted OctoStudio as a key tool for supporting digital skills across the curriculum. Este documento destaca algunas de las formas en que los educadores pueden usar OctoStudio como herramienta para el desarrollo de la alfabetización digital y las habilidades comunicativas de los estudiantes. 

Digital Minds - OctoStudio - Secretary of Education Jalisco (2026): The Secretary of Education in Jalisco, Mexico has been leading an initiative to empowet educators across the state to use OctoStudio as a tool for students to develop digital and problem solving skills by creating animations, stories, and games. Ofrecieron una serie de seis seminarios web en vídeo en español para educadores (disponibles en YouTube) que demuestran cómo los alumnos pueden crear proyectos interactivos con OctoStudio en diversas áreas temáticas.

ProFuturo Digital Education Program in Spanish (2023): The ProFuturo digital education program, an initiative of the Telefónica Foundation and the La Caixa Foundation, developed a free teaching guide about OctoStudio in Spanish to support digital education goals for use across multiple Latin American countries. 

National Geographic Society's OctoStudio Learning Resources (2026): National Geographic Society website offers three sets of resources for educators to support learners in developing important skills by creating projects with OctoStudio to communicate their ideas and observations about the natural world. Estos son recursos educativos públicos y gratuitos que los educadores de todo el mundo pueden usar, traducir y adaptar a su contexto local.

Transformation Inclusive Learning System: Insights and Outcomes from Research of Dr. Imran Yousuf (2025): Documentation on use of OctoStudio and Scratch for students with special needs in Pakistan. Este extracto de un libro describe cómo el diseño de OctoStudio ayuda a los estudiantes, en particular a aquellos con necesidades neurodiversas, a interactuar con la programación de una manera accesible, fomentando tanto la creatividad independiente como el desarrollo de habilidades técnicas.

OctoStudio - Brazilian Creative Learning Network (2026): The Brazilian Creative Learning Network is supporting educators around the country in using OctoStudio as a tool for creative learning. Su portal para educadores alberga una página web donde los educadores pueden acceder y compartir ejemplos de diferentes maneras en que los estudiantes utilizan OctoStudio para expresar sus ideas sobre el medio ambiente y otros temas. 

Pedagogical and Curricular Approaches to Teaching Digital Skills: What Are Some of the Most Effective Ways to Teach Digital Skills in Both Formal and Non-Formal Educational Settings? (2025): The World Bank released a working paper reviewing and providing recommendations on pedagogical and curricular approaches to digital skills development in formal and nonformal primary and secondary education. A lo largo del artículo, se recomienda Scratch del MIT como una de las plataformas clave para apoyar la enseñanza y el aprendizaje de habilidades digitales. Los beneficios y cualidades resaltadas de Scratch también se aplican a la plataforma OctoStudio en la que se basa.

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